![]() Guardbreak Punish: Gryphons who catch an opponent doing a Guardbreak can immediately punish with a Heavy attack.Gryphons should keep their Guard to where the enemy is moving, so that they have a higher chance of blocking their Dodge attack. This effect lasts even when they perform Dodges. Defense: Static: Unlike other Heroes, the Gryphon’s Guard remains active in whichever direction they want.Thankfully, the Hero does have unique approaches to Guardbreaks, Parries, and Dodges that boost their defensive potential. However, their rather slow attacks leave their defenses wide open to retaliation. Granted, the Gryphon has quite a straightforward toolkit. These finishers possess Hyper Armor, meaning opponents can’t interrupt them throughout the animation process. Veteran’s Lessons: All heavy finishers are Uninterruptible, except Veteran’s Slash.Veteran’s Scolding: All Light finishers are considered Undodgeable.This can become a mean interruption to a combo.Ĭourtesy of the Veteran’s Moves property, all Gryphon finishers possess special qualities: Dauntless Chase (Running Attack): Should this attack land, the Gryphon will lift the target and throw them behind him.Zone Attack: The Gryphon possesses a typical horizontal slash as a zoning attack, but it’s a bit slow to work with.Light Attack: Should the Gryphon land a Light opener for a basic chain, they can make their next attack as a Guaranteed Light provided they do it in the same direction.Learning certain quirks hidden in the Gryphon’s basic attack options can help them understand why the Gryphon has what seems to be a “limited” moveset. ![]()
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